Smart Cities & Communities

I-CiTies 2020 6ª Conferenza annuale CINI sulle ICT per Smart Cities & Communities

Virtual Conference with participation free of charge WebSit ...

I-CiTies 2018 - Italian Conference on Smart Cities

I-CiTies 2018 - Italian Conference on Smart Cities

L'Aquila, September 19-21, 2018 ...

MONIQA

MONIQA

  Indice di Qualità dell'Aria in Italia ...

ITALIAN SMART CITIES

ITALIAN SMART CITIES

Attivato ‘Italian Smart Cities’, database nazion ...

SMART CITIES: QUALE RUOLO PER LA RICERCA?

SMART CITIES: QUALE RUOLO PER LA RICERCA?

  Convegno Inaugurale del Laboratorio Nazionale CINI ...

Informatica per le Smart Cities

Informatica per le Smart Cities

Presentato il Rapporto CINI "Informatica per le ...

Il Prof. Antonio Puliafito, nuovo direttore del Laboratorio Smart Cities & Communities

Il Prof. Antonio Puliafito, nuovo direttore del Laboratorio Smart Cities & Communities

Il Prof. Antonio Puliafito e’ stato nominato Direttore d ...

Seminar "Research in videogames: use of deep learning for saliency estimation and cheating prevention”

Dr. Iuri Frosio , PhD, NVIDIA USA

Abstract

Working in a company that is leader in both the videogames and machine learning fields offers exciting research opportunities at the intersection between these two domains. In this talk, I will illustrate two of these applications In the first part, I will concentrate my attention on saliency prediction in videogames, based on a dataset of Fortnite sequences that we acquired in 2019 I will illustrate the peculiar aspects of saliency in videogames, show that different frames in video sequences are not equally reliable, depending on the number of observers and frame content, and propose a general paradigm that explicitly takes this aspect into account when training a deep learning saliency prediction model. In the second part of the talk, I will introduce the problem of cheating in videogames and propose a deep learning based solution for the case of visual cheating Our method allows identifying cheaters with high probability, and it is designed to be robust with respect to potential adversarial attacks put in place by cheat designers I will conclude the talk by illustrating other potential research areas including videogames and deep learning.

The seminar will be held live from the Event Room of Technopole in Modena (Italy), street Vivarelli 2, 41125 (MO).

Wednesday 30th June, starting from 2pm. 

See the attached flyer for the full agenda.

Due to limited seating, REGISTRATION IS REQUIRED.

Those who can attend the seminar will receive an email the day before (June 29th).

The seminar will be broadcast in streaming HERE.

Share This

S5 Box

Cini Single Sign ON

Questo sito memorizza solo cookie tecnico/funzionali. Se vuoi saperne di più vai alla sezione Cookie Policy